Introduction¶
Animation is a very broad topic and we will only cover a very small part of what is possible in Blender. We'll begin with an introduction into animation and then focus on basic keyframe animation.
Summary of basic UI interaction and shortcut keys¶
All (3D View, Timeline, Graph Editor)¶
Shift-Left
for moving time to the first frame in the animation,Shift-Right
for the last frameLeft
key for 1 frame back,Right
for 1 forwardUp
key for 1 keyframe forward,Down
for 1 backSpacebar
for toggling animation playback
3D view¶
I
in the 3D view for inserting/updating a keyframe for the current frame (pick the type)Alt-I
in the 3D view for deleting the keyframe data for the current frame
Timeline¶
- Changing current frame (either click or drag):
LMB
on the row of frame numbers at the top- OR
Shift-RMB
within the full area
- Change zoom with mouse
Wheel
, zoom extent withHome
LMB
click orLMB + drag
for selecting keyframes (the yellow diamonds)- The usual shortcuts for editing keyframes, e.g.
A
for selecting all keyframes,X
for deleting all selected keyframes,G
for grabbing and moving, etc
Graph editor¶
- Change current frame with
Shift-RMB
- Change zoom with
Ctrl-MMB
drag, or mouseWheel
- Translate with
Shift-MMB
(same as in 3D view) - Zoom graph extent with
Home
(same as in 3D view) - The usual shortcuts for editing curve control points, e.g.
A
for selecting all,X
for deleting all selected points,G
for grabbing and moving, etc
Tip
If one or more curves in the graph editor don't seem to be editable (and they show as dotted lines)
then you might have accidentally disabled editing. To fix: with the mouse over the graph editor select
all curves with A
and press TAB
to toggle editability.
Further reading¶
- This section in the Blender manual contains many more details on keyframing, particularly with respect to the curves in the Graph Editor.
- The proper definitions of the colors of keyframed values is described here
Last update:
20 March 2024 11:59:54
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