Introduction¶
Animation is a very broad topic and we will only cover a very small part of what is possible in Blender. We'll begin with an introduction into animation and then focus on basic keyframe animation.
Summary of basic UI interaction and shortcut keys¶
All (3D View, Timeline, Graph Editor)¶
Shift-Leftfor moving time to the first frame in the animation,Shift-Rightfor the last frameLeftkey for 1 frame back,Rightfor 1 forwardUpkey for 1 keyframe forward,Downfor 1 backSpacebarfor toggling animation playback
3D view¶
Iin the 3D view for inserting/updating a keyframe for the current frame (pick the type)Alt-Iin the 3D view for deleting the keyframe data for the current frame
Timeline¶
- Changing current frame (either click or drag):
LMBon the row of frame numbers at the top- OR
Shift-RMBwithin the full area
- Change zoom with mouse
Wheel, zoom extent withHome LMBclick orLMB + dragfor selecting keyframes (the yellow diamonds)- The usual shortcuts for editing keyframes, e.g.
Afor selecting all keyframes,Xfor deleting all selected keyframes,Gfor grabbing and moving, etc
Graph editor¶
- Change current frame with
Shift-RMB - Change zoom with
Ctrl-MMBdrag, or mouseWheel - Translate with
Shift-MMB(same as in 3D view) - Zoom graph extent with
Home(same as in 3D view) - The usual shortcuts for editing curve control points, e.g.
Afor selecting all,Xfor deleting all selected points,Gfor grabbing and moving, etc
Tip
If one or more curves in the graph editor don't seem to be editable (and they show as dotted lines)
then you might have accidentally disabled editing. To fix: with the mouse over the graph editor select
all curves with A and press TAB to toggle editability.
Further reading¶
- This section in the Blender manual contains many more details on keyframing, particularly with respect to the curves in the Graph Editor.
- The proper definitions of the colors of keyframed values is described here
Last update:
20 March 2024 11:59:54
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