💻 Cameras and views¶
-
Open
cameras.blend
This scene contains a bunny object, a sun light and two cameras: "Close-up" near the bunny's head and "Overview" further away.
-
Select the Overview camera object, by either left-clicking on it in the 3D view or in the Outliner.
- Make this camera the active camera with either the outliner (click on the green camera icon right of the name),
View > Cameras > Set Active Object as Camera
or useCtrl-Numpad0
. Notice that the 3D view changes to the camera's viewpoint. - Rotate the 3D view with
MMB
to exit the camera view. You are now back in the normal 3D view interaction. - Select the Close-up camera
- Switch to camera view by bringing up the View pie menu with
`
(backtick, usually below the~
), then pickView Camera
. - What camera view are you now seeing, Close-up or Overview?
- So one thing to remember is that selecting a camera does not make it the "active camera" (even though it can be the active object, confusingly).
- Change the active camera to Close-up
- Rotate away from the camera view to the normal 3D view
- For switching back to the active camera view there's two more methods apart from the pie menu, try them:
- Using the View menu at the top of the 3D view area:
View > Cameras > Active Camera
- Press
Numpad0
- Using the View menu at the top of the 3D view area:
- Experiment with the different camera controls until you find the ones you're comfortable with
- Rotate away from the camera view to a 3D view that shows both cameras.
- In the Scene properties tab on the right-hand side of the window (and not the similar icon in the top bar left of Scene) there's a drop-down menu Camera which lists the active camera. Change the active camera using that selection box. Apart from the name listed under the Scene properties do you notice how you can identify the active camera in the 3D view? Hint: it's subtle and unrelated to the yellow/orange color used for highlighting selected objects.
Camera transformation¶
- Make sure the Overview camera object is the only selected object
- Make the Overview camera the active camera and then switch to its view
- In the camera view use regular object transformations to
point the camera at the rabbit's tail. To refresh, in camera view with only the
camera selected:
- Press
G
to translate, then move the mouse to change the view - While still in move mode press
MMB
(orZ
twice) to enter "truck" mode: this moves the camera forward/backward along the view axis. PressingX
twice will allow moving the camera sideways. - Press
R
to rotate around the view axis - In rotate mode press
MMB
to "look around" LMB
to confirm,Esc
to cancel
- Press
- Another useful feature is when you like the current viewpoint in the 3D view
and want to match the active camera to this viewpoint. For this you can use
Ctrl-Alt-Numpad0
(or withView > Align View > Align Active Camera To View
in the header of the 3D view)
Quad view¶
- Switch the 3D View to the so-called Quad View with
Ctrl-Alt-Q
. You now have orthogonal 2D views along the three axes (Top, Front and Right Orthographic), plus a 3D view (Camera Perspective). Note: the three axis views can only be translated and zoomed, not rotated - Change the upper-right quad to a camera view, if it isn't already
- Press
N
to show the sidebar on the right - On the
View
tab, underView Lock
there's a Lock option calledCamera to View
. Enable that option. You should now see a dotted red outline around the orange camera rectangle in theCamera Perspective
view. - Hide the sidebar again (
N
), leaving the Lock option enabled - Change the view in the
Camera Perspective
view using the regular 3D view mouse interaction (MMB
to rotate,Shift-MMB
to translate,Ctrl-MMB
to move forward/backward). Observe what happens to the active camera in the other quadrants when you alter the view. - Use the sidebar again to disable the Lock
Camera to View
option
Fly mode¶
- Add a camera to the scene (
Shift-A > Camera
). It will be placed at the position of the 3D cursor (the small red-white striped circle and axes). - Change the upper-right view to this camera
- Activate fly mode with
Shift-`
(backtick). Use theASDWXQE
keys to move this camera close to the two bunny ears and look between them. You can change the fly speed with the mouseWheel
. In fly mode you can confirm the current view withLMB
or pressEnter
. PressEsc
to cancel and go back to the original view.
Last update:
15 April 2022 11:46:47
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