Introduction¶
This part of the course is all about the aesthetics, the last part of the pipeline. Now that you have the basic knowledge and you are able to import some scientific data within Blender, the final thing that is left is to make the final image look great. What will the surface of your 3D-model look like, what tangible texture and colors it has, how it will be illuminated and finally how it will be composed. All these things go hand-in-hand and these things need to be in balance to create an aesthetically pleasing image.
Before you start with the exercises the following video will give you the theoretical and practical background to make these exercises. In this video there are some Blender walk-throughs, if you want to follow along you can use the walk-through files in the walkthroughs/basics/06-rendering-lighting-and-materials
directory.
Blender 4.1 changes
The walkthrough has been patched to reflect the changes for Blender 3.1, however the current version (Blender 4.1) used for the this course has some additional changes and new features. Most are minor UI changes which will not conflict with the course material, however the material section of the walktahrough does have some changes. These changes are:
- In the materials walkthrough, the Principled BSDF menu subdivision into sub-menus giving it a better overview. Some settings like
Subsurface
,Transmission
andEmission
are now found under their corresponding sub-menu and then under eitherWeight
orColor
. - The
Transmission roughness
is missing from the Principled BSDF (https://projects.blender.org/blender/blender/issues/114956). - The denoiser is significantly better and is recommended when you want to have fast renders.